

Having a game involving the behind the scenes aspect of who you actually talk to if you have an emergency, and who decides where service providers go, is very interesting. There have been more than enough games putting you in the shoes of a police officer, fire fighter, or paramedic. It's a very unique thing to put you in the position of a lesser discussed, but very important job. This is probably the strongest part of 911 Operator. This is fun at first, but after under an hour of playing the calls started repeating and just became busy work. If you get a call of a girl ordering pizza you can either take it as a joke or ask if they're pretending to order a pizza because they're in trouble but their captor is in the room, you might even get a call regarding a cat in a tree, and can explain that you don't have enough resources for such a minor incident.

You then are given various choices regarding how you want to handle the call. When you answer, the caller describes one of the very few voice acted incidents. Sometimes backup is required but that just means you have to send another unit.Ĭalls happen periodically as well. When you send a unit there, that's pretty much it. Periodically incidents will pop up with colors corresponding to the type of service needed, white, blue or red. On this map you have your three types of units, Ambulances, Police cars and Fire Trucks. That does next to nothing to affect the overall gameplay though. You can choose to play the game on actual cities, such as New York.

The majority of 911 Operator is spent looking at a map of an imaginary city. I can definitely see how this would be right up someones alley though. Admittedly, this isn't usually my "kind of game." It was very slow, repetitive and overall kind of boring. You manage your few units, sending them to different incidents while making visual novel like choices in regards to 911 calls. Gameplayĩ11 Operator is a very love it or hate it style of game. This is the main aspect to talk about with this game.
